STEM/STEAM Unique Powerful and Innovative Program from Grade III to Grade XII
Centered on principles of critical thinking, inquiry, observation and exploration.
STEM Features and Benefits
Aligned to Grade-Level Standards
Aligned to appropriate state and/or national math, science, technology, and engineering standards.
Multidisciplinary
Addresses Authentic Challenges
Whats new
More Than One Solution
Programs, Kits, Labs, Centre of Excellence (CoE)
Reach out to us at:
Mobile: +91 9949518885
Email Id: info@edgefxkits.in
A Gamified Approach to Learning
The integration of game-based elements and mechanics for the purpose of increasing student engagement and success.Engineering Design Process
Our Accolades!
Why STEM
STEM is more than the sum of its parts. STEM > S + T + E + M
21st Century Skills
A set of core skills that equip students to collaborate, adapt, solve problems, and face unknown challenges.
Constructivism
A theory of education which describes student learning as the construction of knowledge through experience and reflection.
Engineering Design Process
A specific, step-by-step approach that engineers use to design products and solve problems. This process is frequently used in STEM lessons.
Gamification
The integration of game-based elements and mechanics for the purpose of increasing student engagement and success.
Maker Movement
A community of amateur DIY enthusiasts who blend arts, crafts, engineering, science projects, and the Do-It-Yourself mindset.
Problem-Based Learning
Teaching method used to implement real-world problems to promote learning.
Professional Learning Community (PLC)
A community for teachers to share information, collaborate, and learn from one another.
Course Categories
Courses Categories for Schools from Grade III to Grade XII
STEM Kits powered by Virtual Labs
- STEM 15 in 1 Electronics Tinkering and Innovation Program
- STEM 30 in 1 Electronics Tinkering and Innovation Program
- STEM 75 in 1 Electronics Tinkering and Innovation Program
- STEM Arduino Coding Tinkering and Innovation Program
- STEM Robotics Tinkering and Innovation Program
- STEAM Tinkering and Innovation Program
Digital Programs
FAQ's
We offer these programs for institutional sales only. We do not sell them to individual students directly.
Yes, we offer Train the Trainer extensively to serve the purpose of our programs.
These programs are offered both as Self-paced and Blended learning(Self-paced+instructor led), though we prefer to offer them as self-paced only.
These programs offer experiential, competency based learning, based on engineering design principles, and empower students to develop and master new set of skills, a mandate of industry 4.0.
All the programs are offered on a powered by gamified virtual labs, enabling hands-on learning for the students, helping them move towards 'how to think' from 'What to think, aiming at making them future-ready.
Emphasis on a multidisciplinary approach, with high quality teaching, learning, research and community engagement.
Students acquire 21st century skills in terms of cognitive abilities, complex problem solving , social and leadership skills.
These programs are developed by EdgeFX Techologies P Ltd, an edtech having 30 years of experience of working with students, academia, and Governments alike from 122 countries worldwide.
Please reach out to Mr Mahesh Appanagari on + 91 99495 18885 for further details.